Shaman is a platform video game I worked on during an internship in Seville, Spain. The main character, Shaman evolutes in 4 levels, associated to 4 environments: Jungle, Volcano, Ocean and Sky. I imagined the jungle sceneries and designed the accessories/items that characterise the level, such as the totems, rocks, wheels, etc… I also designed the main character sprite as he is running, jumping or waiting for the user to make an interaction (playing with his staff). It was such a great satisfaction to give life to a drawing!